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Rosenfeld was the sole contributor of music in the Java Edition of the game until 2020. He has released two albums containing his work for the game, with Minecraft – Volume Alpha in 2011 and its follow-up double album Minecraft – Volume Beta in 2013, and three singles originally meant for release under a third soundtrack album were each ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 2 February 2025. American composer and producer (born 1984) Lena Raine Raine in 2018 Background information Also known as Lena Chappelle Kuraine Born (1984-02-29) February 29, 1984 (age 40) Seattle, Washington, U.S. Genres Soundtrack electronic Occupations Composer producer game designer Labels Radical ...
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Heavy Rain is an interactive drama and action-adventure game [1] [2] in which the player controls four different characters from a third-person perspective. [ 3 ] [ 4 ] [ 5 ] Each playable character may die depending on the player's actions, which create a branching storyline ; [ 6 ] in these cases, the player is faced with quick time events ...
Symphonic Rain (シンフォニック=レイン, Shinfonikku Rein) is a Japanese musical visual novel developed by Kogado Studio and first released as a limited edition version on March 26, 2004, for Windows as part of a series of "music adventure" games done by its Kuroneko-san Team; [1] the regular edition followed on August 27, 2004.
Rain (stylized as rain), known in parts of Asia as Lost in the Rain, [2] is an adventure video game developed by Acquire and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3. The game was revealed at Gamescom and was released as a digital download on the PlayStation Network in 2013. While the digital version is ...
Rain Effect was released physically and digitally on January 2, 2014. The album peaked at number 1 on the Gaon Album Chart . [ 12 ] On February 3, Cube DC announced that a special edition of the album would be release, digitally on February 7 and physically on February 11, with a new song titled "I Love You", a 64-page booklet and a 36-page ...
Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.