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  2. sView - Wikipedia

    en.wikipedia.org/wiki/SView

    sView supports various input stereoscopic formats: side-by-side; over/under; interlaced; dual stream (or separate files); frame-sequential. Stereoscopic format is automatically deduced from a file metadata (when provided), but could be manually set by user. sView allows adjusting stereoscopic pair in horizontal, vertical and angular dimensions for compensation of camera recording defects.

  3. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy creates the impression of three-dimensional depth from a pair of two-dimensional images. [5] Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information.

  4. Stereoscope - Wikipedia

    en.wikipedia.org/wiki/Stereoscope

    Multiple view stereoscopes allow viewing multiple stereoscopic images in sequence by turning a knob, crank, or pushing down a lever. The first design was patented by Antoine Claudet in 1855, [11] but the design of Alexander Beckers from 1857 [11] formed the basis for many revolving stereoscopes that were manufactured from the 1860s. The images ...

  5. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies ...

  6. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.

  7. 3D television - Wikipedia

    en.wikipedia.org/wiki/3D_television

    MPEG has been researching multi-view, stereoscopic, and 2D plus depth 3D video coding since the mid-1990s; [47] the first result of this research is the Multiview Video Coding extension for MPEG-4 AVC that is currently undergoing standardization. MVC has been chosen by the Blu-ray disc association for 3D distribution.

  8. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    The system is a combination of a 103-inch PDP TV, a Blu-ray Disc player and shutter glasses. The new system transmits 1080i60 interlaced images for both right and left eyes, and the video is stored on 50-gigabyte Blu-ray using the MPEG-4 AVC/H.264 compression Multiview Video Coding extension.

  9. Stereophonic sound - Wikipedia

    en.wikipedia.org/wiki/Stereophonic_sound

    This setup was intended to demonstrate Cook's cutter heads at a New York audio fair. It was not intended to promote the binaural process; but soon afterward, the demand for such recordings and the equipment to play them grew, and Cook's company, Cook Records, began to produce such records commercially. Cook recorded a vast array of sounds ...