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Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code ...
Similarly, the cover image of EX1 Dungeonland shows an encounter from this module (the attack of the roc raven). Dungeonland and The Land Beyond the Magic Mirror were designed to allow the DM to place them as an extension of any existing dungeon intended for 9th-12th level characters. [1]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Unlimited Adventures is a construction kit for computer role-playing games, and drew its content from the prior Gold Box engine games, [3] with improved graphics. SSI's contract with TSR, Inc. required the former to stop using the Gold Box engine, so the company released its development tools.
A new magic items sections expands the DMG and adds new minor items. Includes a variety of other DM tools such as random encounters and simultaneous effects. [4] Chapter 3: Spells [3] [4] Appendix A: Shared Campaigns [4] Appendix B: Character names Includes nonhuman names as well as real-world and real-world inspired human names. [4]
Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.
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These were the 1983 adventure Dungeonland and its sequel The Land Beyond the Magic Mirror, as well as 1985's Isle of the Ape. All three were originally conceived by Gygax as extra-planar extensions of the dungeons below Castle Greyhawk. As published, however, the modules again provided no information regarding the castle itself or its dungeons.