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  2. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts. True representation of the elevation level for 3D loudspeaker reproduction become possible by the Ambisonics and wave field synthesis (WFS) principle.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot 3.5 was released on 5 August 2022 after nine months of development. Just like Godot 3.4, it was focused on implementing missing features or bug fixes important for 2D and 3D video games made with Godot 3. [13] Features include physics interpolation in 3D, asynchronous shader compilation, and more. [13]

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    In the 1990s a challenge to build high-quality content for games was the missing availability or the excessive price for tools like 3D modeller or toolsets for level design. [4] In recent years, this changed and availability of open-source tools like Blender, game engines and libraries drove open source and independent video gaming. [5]

  6. Nokia OZO - Wikipedia

    en.wikipedia.org/wiki/Nokia_OZO

    The OZO camera was made of aluminum alloy and contained eight lenses and microphones which combined record stereoscopic (3D) 360-degree video and audio. The audio recording technology in the OZO camera was OZO Audio. Each lens had a 195-degree field of view, shooting at 30 frames per second. [7]

  7. Video denoising - Wikipedia

    en.wikipedia.org/wiki/Video_denoising

    Generally, the luminance noise looks more like film grain, while chroma noise looks more unnatural or digital-like. [2] Video denoising methods are designed and tuned for specific types of noise. Typical video noise types are the following: Analog noise Radio channel artifacts High-frequency interference (dots, short horizontal color lines, etc.)

  8. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space. The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.

  9. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...