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JIT causes a slight to noticeable delay in the initial execution of an application, due to the time taken to load and compile the input code. Sometimes this delay is called "startup time delay" or "warm-up time". In general, the more optimization JIT performs, the better the code it will generate, but the initial delay will also increase.
Software compatibility can refer to the compatibility that a particular software has running on a particular CPU architecture such as Intel or PowerPC. [1] Software compatibility can also refer to ability for the software to run on a particular operating system. Very rarely is a compiled software compatible with multiple different CPU ...
Compatibility testing is normally required for PC titles, nearing the end of development as much of the compatibility depends on the final build of the game. [ citation needed ] Often two rounds of compatibility tests are done - early in beta to allow time for issue resolution, and late in beta or during release candidate .
The Native Image Generator produces a native binary image for the current environment (i.e.; operating systems). This eliminates the JIT overhead at the expense of portability and disk space; whenever an NGen-generated image is run in an incompatible environment, .NET Framework automatically reverts to using JIT.
"Compatibility View" is a compatibility mode feature of the web browser Internet Explorer in version 8 and later. When active, Compatibility View forces IE to display the webpage in Quirks mode as if the page were being viewed in IE7. [1] [2] When compatibility view is not activated, IE is said to be running in native mode. In IE11, a user can ...
Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application. As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations.
The Common Language Runtime (CLR), the virtual machine component of Microsoft.NET Framework, manages the execution of .NET programs. Just-in-time compilation converts the managed code (compiled intermediate language code) into machine instructions which are then executed on the CPU of the computer. [1]
Support for developing native games using C++/CX and DirectX has been added, by request from the game development industry. However, the Windows Phone XAML Framework is still based on the same Microsoft Silverlight framework, as in Windows Phone 7, for backward compatibility.