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  2. Halo Infinite - Wikipedia

    en.wikipedia.org/wiki/Halo_Infinite

    Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo ...

  3. Halo: The Master Chief Collection - Wikipedia

    en.wikipedia.org/wiki/Halo:_The_Master_Chief...

    Halo: Nightfall—a series of weekly, episodic digital videos directed by Sergio Mimica-Gezzan and produced by Ridley Scott—launched soon after the collection was released. The series was designed to connect the stories of previous Halo games to the upcoming Halo 5. [3] The Halo 5 beta launched on December 29, 2014, and ran until January 18 ...

  4. Template:Halo series - Wikipedia

    en.wikipedia.org/wiki/Template:Halo_series

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible.

  5. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.

  6. Halo: Combat Evolved Anniversary - Wikipedia

    en.wikipedia.org/wiki/Halo:_Combat_Evolved...

    Halo: Combat Evolved Anniversary was announced to the public with a trailer on June 6, 2011, at Microsoft's annual E3 global media briefing, which closed with the teaser trailer for Halo 4. Bonuses for preordering the game included a Master Chief Xbox 360 avatar costume and an exclusive Grunt Funeral skull, which toggles whether enemy Grunts ...

  7. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    For slotted ALOHA with a finite N and a finite K, the Markov chain model can be used to determine whether the system is stable or unstable for a given input rate (N×s) and, if it is stable, compute its average packet delay and channel throughput rate.

  8. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap.

  9. Space travel under constant acceleration - Wikipedia

    en.wikipedia.org/wiki/Space_travel_under...

    Space travel under constant acceleration is a hypothetical method of space travel that involves the use of a propulsion system that generates a constant acceleration rather than the short, impulsive thrusts produced by traditional chemical rockets.