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  2. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  3. Software reliability testing - Wikipedia

    en.wikipedia.org/wiki/Software_reliability_testing

    Software reliability testing is being used as a tool to help assess these software engineering technologies. [9] To improve the performance of software product and software development process, a thorough assessment of reliability is required. Testing software reliability is important because it is of great use for software managers and ...

  4. Kotaku - Wikipedia

    en.wikipedia.org/wiki/Kotaku

    Kotaku is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. [1] Notable former contributors to the site include Luke Smith, [2] Cecilia D'Anastasio, Tim Rogers, and Jason Schreier.

  5. FURPS - Wikipedia

    en.wikipedia.org/wiki/FURPS

    This software-engineering -related article is a stub. You can help Wikipedia by expanding it.

  6. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    There has been a correlation between the M rating and sales; a 2007 study by Electronic Entertainment Design and Research found that M-rated games "have both the highest average Metacritic scores and the highest average gross sales in the United States", and NPD Group found that 7 of the top 20 video games of 2010 (including the #1 game, Call ...

  7. List of software reliability models - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    2.0 Overview of Software Reliability Growth (Estimation) Models Software reliability growth (or estimation) models use failure data from testing to forecast the failure rate or MTBF into the future. The models depend on the assumptions about the fault rate during testing which can either be increasing, peaking, decreasing or some combination of ...

  8. Videogame Rating Council - Wikipedia

    en.wikipedia.org/wiki/Videogame_Rating_Council

    The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video ...

  9. International Age Rating Coalition - Wikipedia

    en.wikipedia.org/wiki/International_Age_Rating...

    The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.