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  2. Episode (video game) - Wikipedia

    en.wikipedia.org/wiki/Episode_(video_game)

    Developed by Pocket Gems of San Francisco, USA, [10] Episode launched in beta in 2013. It was released on February 20, 2014 on the Apple App Store, Google Play Store and Amazon Appstore, by which time already 10 million chapters had been played during the testing phase. [11]

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  4. Episodic video game - Wikipedia

    en.wikipedia.org/wiki/Episodic_video_game

    The online game service's first episodic game, Sam & Max, was co-published with Telltale Games. Each episode premiered on GameTap 14 days before becoming available on the Telltale Games web site. GameTap's second foray into episodic games was monthly content deliveries for Myst Online: Uru Live an online massive multiplayer game by Cyan Worlds.

  5. The Silver Lining (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Silver_Lining_(video_game)

    The chapter focused on setting the stage for the following episodes. "Episode 2: Two Households" was released on September 18, 2010 as a free download. Marking a return to classic, Sierra-style adventure, Episode 2 sees King Graham investigate the mysterious curse upon his children as he searches for ingredients for an antidote.

  6. Category:Episodic video games - Wikipedia

    en.wikipedia.org/wiki/Category:Episodic_video_games

    The Silver Lining (video game) Simulman (video game) SiN Episodes; Siren: Blood Curse; Sonic the Hedgehog 4: Episode I; Sonic the Hedgehog 4: Episode II; StarCraft II: Wings of Liberty; StarCraft II: Heart of the Swarm; StarCraft II: Legacy of the Void; StarCraft II: Nova Covert Ops; Steel Storm; Stories Untold (video game) Strong Bad's Cool ...

  7. GameCube online functionality - Wikipedia

    en.wikipedia.org/wiki/GameCube_online_functionality

    The first GameCube game with internet access was Phantasy Star Online Episode I & II, a role-playing game (RPG) developed by Sonic Team and published by Sega. Originally released for the Dreamcast in 2000, it was ported to the GameCube in 2002 with additional content. The servers were maintained by Sega, and players were charged USD $8.95 per ...