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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  3. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second. However, the user will perceive less due to some frames existing for a tiny fraction of a display's refresh cycle. Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU).

  4. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    Television typically originates at 50 or 60 frames or interlaced fields per second. The flicker fusion threshold does not prevent indirect detection of a high frame rate, such as the phantom array effect or wagon-wheel effect, as human-visible side effects of a finite frame rate were still seen on an experimental 480 Hz display. [6]

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    The amount of frames rendered per second (on average) is called the frame rate. Using common a 60 Hz monitor as an example, the maximum theoretical frame rate is 60 FPS (frames per second), which means the minimum theoretical input lag for the overall system is approximately 16.67 ms (1 frame/60 FPS) .

  6. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference.

  7. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    EBU has performed tests that show that the bandwidth savings of interlaced video over progressive video is minimal, even with twice the frame rate. I.e., 1080p50 signal produces roughly the same bit rate as 1080i50 (aka 1080i/25) signal, [5] and 1080p50 actually requires less bandwidth to be perceived as subjectively better than its 1080i/25 ...

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  9. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps ...