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  2. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .

  3. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here . Other categories include mobile headsets, which combine a smartphone with a mount , and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

  4. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    Virtual reality headsets have significantly higher requirements for latency—the time it takes from a change in input to have a visual effect—than ordinary video games. [36] If the system is too sluggish to react to head movement, then it can cause the user to experience virtual reality sickness, a kind of motion sickness. [37]

  5. PlayStation VR2 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR2

    Sony said that due to the differences in both the controller tracking hardware and the image rendering principle, porting games from the previous hardware would not be easy. [ 6 ] [ 55 ] When connected to a PC with the PSVR2 PC adapter, PS VR2 users can gain access to thousands of VR games on Steam .

  6. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest line.

  7. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...