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Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
[4] [13] On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero and to those who had bought ATI Radeon video cards bundled with a Half-Life 2 voucher. [14] While the original release only included a version for Microsoft Windows, the game eventually received a port to OS X on June 23, 2010, with a Linux port ...
The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.
Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3] [4] Alongside Half-Life ' s launch, Valve released development tools to enable the player community to create content and mods. [5] The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1]
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
HLTV, formerly an initialism of Half-Life Television, is a news website and forum which covers professional Counter-Strike 2 esports news, tournaments and statistics. It is one of the leading websites within the Counter-Strike community [ 3 ] with over 4 million unique visitors each month. [ 4 ]
A major feature of Planet Half-Life, and all other Planet sites was its public forum.These forums included boards ranging from general discussion to technical help. In August 2007, the forums changed format to comply with GameSpy's ForumPlanet standard (the IGN SnowBoards system), removing some outdated features and adding many new ones, such as a dynamic news box that streams in late-breaking ...
On May 27, 1997, Sierra announced an agreement with Valve to publish and distribute Half-Life, which would bring it to WON when finally released in November 1998. [23] On May 27, 1998, WON announced an agreement with GT Interactive and Epic MegaGames to bring Unreal to WON. [ 19 ]