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  2. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm. Players could use them to quickly travel to and from various regions through a central plane, known as Plane of Knowledge. The primary goal, or end-quest, of The Planes of Power is access to the Plane of Time. Access to ...

  3. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    The start of this quest line can be completed solo in the outdoor areas, but it will soon require a group and many segments require large investments of time "camping" where the NPCs will spawn and gain quest updates. The last parts of this quest must be completed within a raid (a group of 7+ players), the first being in an area known as ...

  4. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]

  5. Brad McQuaid - Wikipedia

    en.wikipedia.org/wiki/Brad_McQuaid

    Brad McQuaid (April 25, 1969 – November 18, 2019) [1] was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999.

  6. MapQuest - AOL Help

    help.aol.com/products/mapquest

    MapQuest offers online, mobile, business and developer solutions that help people discover and explore where they would like to go, how to get there and what to do along the way and at your destination.

  7. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    Within EverQuest II, each player creates a character to interact in the 3D, fictional world of Norrath. The character can adventure (complete quests, explore the world, kill monsters and gain treasures and experience) and socialize with other players. The game also has a 'tradeskill' system that allows players to create items for in-game use.

  8. EverQuest Online Adventures - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Online_Adventures

    EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest. The gameplay focused on character advancement, environment combat, quests ...

  9. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System, but was not d20 System branded because it included self-contained rules for character creation and advancement.