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NVWMI – NVIDIA Enterprise Management Toolkit; GameWorks PhysX – is a multi-platform game physics engine; CUDA 9.0–9.2 comes with these other components: CUTLASS 1.0 – custom linear algebra algorithms, NVIDIA Video Decoder was deprecated in CUDA 9.2; it is now available in NVIDIA Video Codec SDK; CUDA 10 comes with these other components:
Installation instructions are provided for Linux and Windows in the official AMD ROCm documentation. ROCm software is currently spread across several public GitHub repositories. Within the main public meta-repository , there is an XML manifest for each official release: using git-repo , a version control tool built on top of Git , is the ...
Wolfram Mathematica 10 [74] and later Wolfram Research: 2014 Proprietary: No Windows, macOS, Linux, Cloud computing: C++, Wolfram Language, CUDA: Wolfram Language: Yes No Yes No Yes Yes [75] Yes Yes Yes Yes [76] Yes Software Creator Initial release Software license [a] Open source Platform Written in Interface OpenMP support OpenCL support CUDA ...
CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.
The Ada Lovelace architecture follows on from the Ampere architecture that was released in 2020. The Ada Lovelace architecture was announced by Nvidia CEO Jensen Huang during a GTC 2022 keynote on September 20, 2022 with the architecture powering Nvidia's GPUs for gaming, workstations and datacenters.
rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.
The Nvidia CUDA Compiler (NVCC) translates code written in CUDA, a C++-like language, into PTX instructions (an IL), and the graphics driver contains a compiler which translates PTX instructions into executable binary code, [2] which can run on the processing cores of Nvidia graphics processing units (GPUs).
Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [ 26 ] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011.