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  2. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    Quicksort is an efficient, general-purpose sorting algorithm.Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting.

  3. qsort - Wikipedia

    en.wikipedia.org/wiki/Qsort

    qsort is a C standard library function that implements a sorting algorithm for arrays of arbitrary objects according to a user-provided comparison function. It is named after the "quicker sort" algorithm [1] (a quicksort variant due to R. S. Scowen), which was originally used to implement it in the Unix C library, although the C standard does not require it to implement quicksort.

  4. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    It was an extension of Jonathan Scott Greenfield's 1990 planar Quickhull algorithm, although the 1996 authors did not know of his methods. [2] Instead, Barber et al. describe it as a deterministic variant of Clarkson and Shor's 1989 algorithm. [1] This animation depicts the quickhull algorithm in two dimensions.

  5. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    A kind of opposite of a sorting algorithm is a shuffling algorithm. These are fundamentally different because they require a source of random numbers. Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers.

  6. Activity selection problem - Wikipedia

    en.wikipedia.org/wiki/Activity_selection_problem

    This operation can be done in (⁡) time, using for example merge sort, heap sort, or quick sort algorithms. Line 4: Creates a set S {\displaystyle S} to store the selected activities , and initialises it with the activity A [ 1 ] {\displaystyle A[1]} that has the earliest finish time.

  7. Heapsort - Wikipedia

    en.wikipedia.org/wiki/Heapsort

    The heapsort algorithm can be divided into two phases: heap construction, and heap extraction. The heap is an implicit data structure which takes no space beyond the array of objects to be sorted; the array is interpreted as a complete binary tree where each array element is a node and each node's parent and child links are defined by simple arithmetic on the array indexes.

  8. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform .

  9. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    In computer science, quickselect is a selection algorithm to find the kth smallest element in an unordered list, also known as the kth order statistic.Like the related quicksort sorting algorithm, it was developed by Tony Hoare, and thus is also known as Hoare's selection algorithm. [1]