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Final Fantasy I & II: Dawn of Souls is, like Final Fantasy Origins, a port of the first two games in the series and was released for the Game Boy Advance in 2004. The Dawn of Souls version incorporates various new elements, including four additional dungeons, an updated bestiary, and a few minor changes.
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Like previous games in the series, Final Fantasy Mystic Quest is presented in a top-down perspective, with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past Final Fantasy games, players cannot freely roam the world map ...
Final Fantasy II [a] is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, iOS, Android and Windows.
William R. Bradshaw's science fiction novel The Goddess of Atvatabar (1892) is a utopian fantasy set within the hollow Earth. Will N. Harben's Land of the Changing Sun (1894) is a utopian fantasy set within a 100-mile wide cavern found below the Atlantic Ocean 200 years prior and settled. The settlers found the atmosphere very rejuvenating, and ...
Dissidia 012 Final Fantasy (pronounced as Dissidia Duodecim Final Fantasy [a]) is a 2011 fighting game developed and published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released worldwide in March 2011. [4]
Ivalice (イヴァリース, Ivarīsu) is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the Ivalice Alliance series.
Akitoshi Kawazu (河津 秋敏, Kawazu Akitoshi, born November 5, 1962) is a Japanese game designer, director, producer and writer.After joining Square (later Square Enix) in 1985, he went on to become a central developer for the first two Final Fantasy titles, then acted as creator and lead developer for the SaGa series.