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The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
A Control key (marked "Ctrl") on a Windows keyboard next to one style of a Windows key, followed in turn by an Alt key The rarely used ISO keyboard symbol for "Control". In computing, a Control keyCtrl is a modifier key which, when pressed in conjunction with another key, performs a special operation (for example, Ctrl+C).
Pressing special keys on the keyboard, as well as outputting many xterm CSI, DCS, or OSC sequences, often produces a CSI, DCS, or OSC sequence, sent from the terminal to the computer as though the user typed it. When typing input on a terminal keypresses outside the normal main alphanumeric keyboard area can be sent to the host as ANSI sequences.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The keyboard controller also handles PS/2 mouse input if a PS/2 mouse port is present. Today the keyboard controller is either a unit inside a Super I/O device or is missing, having its keyboard and mouse functions handled by a USB controller and its role in controlling the A20 line becoming integrated into the chipset's northbridge and then ...
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Keyboard Remap reassigned functions to keys on the keyboard; Logo Key Control configured MS-DOS games so that Windows would ignore the Windows logo key while games were running; Conventional Memory Tracker to track and break down the amount of memory being allocated by virtual device drivers;