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  2. Unreachable code - Wikipedia

    en.wikipedia.org/wiki/Unreachable_code

    Detection of unreachable code is a form of control flow analysis to find code that can never be reached in any possible program state. In some languages (e.g. Java [ 9 ] ) some forms of unreachable code are explicitly disallowed.

  3. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    Object copy Value equality Object comparison Hash code Object ID Human-readable Source-compatible ABAP Objects — APL (Dyalog) ⍕x ⎕SRC x ⎕NS x: x = y — C++ x == y [52] pointer to object can be converted into an integer ID: C# x.ToString() x.Clone() x.Equals(y) x.CompareTo(y) x.GetHashCode() System.Runtime.CompilerServices ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...

  5. D (programming language) - Wikipedia

    en.wikipedia.org/wiki/D_(programming_language)

    Visual Studio Code integration with extensions as Dlang-Vscode [65] or Code-D. [66] A bundle is available for TextMate, and the Code::Blocks IDE includes partial support for the language. However, standard IDE features such as code completion or refactoring are not yet available, though they do work partially in Code::Blocks (due to D's ...

  6. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  7. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  8. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  9. Code coverage - Wikipedia

    en.wikipedia.org/wiki/Code_coverage

    Is the object code generated directly traceable to source code statements? Certain certifications, (i.e. DO-178B Level A) require coverage at the assembly level if this is not the case: "Then, additional verification should be performed on the object code to establish the correctness of such generated code sequences" para-6.4.4.2. [16]