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  2. Hyperpersonal model - Wikipedia

    en.wikipedia.org/wiki/Hyperpersonal_model

    The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. [1]

  3. Personalization - Wikipedia

    en.wikipedia.org/wiki/Personalization

    With implicit personalization, personalization is performed based on data learned from indirect observations of the user. This data can be, for example, items purchased on other sites or pages viewed. [7] With explicit personalization, the web page (or information system) is changed by the user using the features provided by the system.

  4. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]

  5. Personalized search - Wikipedia

    en.wikipedia.org/wiki/Personalized_search

    Search personalization takes the objectivity out of the search engine and undermines the engine. "Objectivity matters little when you know what you are looking for, but its lack is problematic when you do not". [33] Another criticism of search personalization is that it limits a core function of the web: the collection and sharing of information.

  6. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A computer monitor provides a visual interface between the machine and the user. Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans ...

  7. Information privacy - Wikipedia

    en.wikipedia.org/wiki/Information_privacy

    Directive 95/46/EC declares in Chapter IV Article 25 that personal data may only be transferred from the countries in the European Economic Area to countries which provide adequate privacy protection. Historically, establishing adequacy required the creation of national laws broadly equivalent to those implemented by Directive 95/46/EU.

  8. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    [2] [3] It was first used in a computer game by the 1979 PLATO role-playing game Avatar. In Norman Spinrad's novel Songs from the Stars (1980), the term avatar is used in a description of a computer generated virtual experience. In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience ...

  9. Category:Personal computers - Wikipedia

    en.wikipedia.org/wiki/Category:Personal_computers

    This category, personal computers, contains articles related to those microcomputers intended for use by individual people primarily for (home) office and productivity applications and telecommunications. However other uses such as gaming, playing music, and editing personal photographs and home movies are also a significant, and growing, part ...