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  2. Darkstalkers - Wikipedia

    en.wikipedia.org/wiki/Darkstalkers

    Darkstalkers, known in Japan as Vampire (ヴァンパイア), is a fighting game series and media franchise created by Capcom.The series is set in a pastiche gothic fiction universe with characters based on monsters from international folklore, and features a stylized 2D graphic style.

  3. Jujutsu Kaisen: Cursed Clash - Wikipedia

    en.wikipedia.org/wiki/Jujutsu_Kaisen:_Cursed_Clash

    Jujutsu Kaisen: Cursed Clash [a] is a fighting game co-developed by Byking and Gemdrops, [1] and published by Bandai Namco Entertainment.Based on the 2020 anime adaptation of Gege Akutami's manga series, Jujutsu Kaisen, the game was released on February 1, 2024, in Japan for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, [2] which was followed by a ...

  4. Bloody Roar - Wikipedia

    en.wikipedia.org/wiki/Bloody_Roar

    Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button, and a fourth button that has been either a throw button, a block button, an evade button (introduced for some characters in Bloody Roar 4), or a rave button (an early version of Hyper Beast form in the original Bloody Roar only).

  5. Tekken - Wikipedia

    en.wikipedia.org/wiki/Tekken

    As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each of the four limbs of the fighter. [44]

  6. Skullgirls - Wikipedia

    en.wikipedia.org/wiki/Skullgirls

    Skullgirls has a variety of single-player and multiplayer game modes, including story mode, arcade mode, versus mode, tutorial mode, training mode, and online play. [12] The story mode features small, non-canonical vignettes for each playable character, detailing "what if" scenarios playing out across alternate timelines. [13]

  7. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2.. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. [2]

  8. Guilty Gear - Wikipedia

    en.wikipedia.org/wiki/Guilty_Gear

    The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games. Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams.

  9. Evil Zone - Wikipedia

    en.wikipedia.org/wiki/Evil_Zone

    Evil Zone [a] is a fighting game developed by Yuke's Future Media Creators for the PlayStation in 1999. The player can choose from ten characters to fight in several game modes including story mode, arcade mode, versus mode, practice and survival mode.