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A search algorithm is said to be admissible if it is guaranteed to return an optimal solution. If the heuristic function used by A* is admissible, then A* is admissible. An intuitive "proof" of this is as follows: Call a node closed if it has been visited and is not in the open set.
In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover" [1]) is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.
Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).
An admissible heuristic is used to estimate the cost of reaching the goal state in an informed search algorithm.In order for a heuristic to be admissible to the search problem, the estimated cost must always be lower than or equal to the actual cost of reaching the goal state.
Local search is an anytime algorithm; it can return a valid solution even if it's interrupted at any time after finding the first valid solution. Local search is typically an approximation or incomplete algorithm because the search may stop even if the current best solution found is not optimal. This can happen even if termination happens ...
Matheuristics [1] [2] are problem agnostic optimization algorithms that make use of mathematical programming (MP) techniques in order to obtain heuristic solutions. Problem-dependent elements are included only within the lower-level mathematic programming, local search or constructive components.
Incremental search has been studied at least since the late 1960s. Incremental search algorithms reuse information from previous searches to speed up the current search and solve search problems potentially much faster than solving them repeatedly from scratch. [2] Similarly, heuristic search has also been studied at least since the late 1960s.
The ant colony optimization algorithm is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs.Initially proposed by Marco Dorigo in 1992 in his PhD thesis, [1] [2] the first algorithm aimed to search for an optimal path in a graph based on the behavior of ants seeking a path between their colony and a source of food.