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Mixed Reality Toolkit (MRTK) is an open-source software development kit (SDK) developed by Microsoft in 2016 for the development of mixed reality (MR) and augmented reality (AR) software applications. [1] [2] It consists of a collection of components and features designed to enhance the mixed reality user and developer experiences. [3]
Oculus PC SDK 1.5 June 24, 2016 [23] Unreal Engine 4 Integration 1.5 June 24, 2016 [24] Oculus Platform SDK 1.5 June 24, 2016 [25] Oculus Utilities for Unity 5 Version 1.5 June 30, 2016 [26] v1.6 Oculus App 1.6 July 14, 2016 addition of "Coming Soon" section to Oculus Store and Library; option to choose how much bandwidth to use for Oculus ...
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine.
Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...
ARToolKit is also available as a plugin for the Unity game engine for example to align a virtual camera within Unity with a real-world camera relative to a tracked marker target and taking care of communicating with the camera. The plugin supports Unity on OS X, Unity on Windows, Unity on Android, and Unity on iOS.
Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited (previously known as Ideaworks3D Limited) that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.
Since v7, Meta Horizon OS runs on the most recent versions of the Android Open Source Project, a mobile-oriented operating system based on a modified version of the Linux kernel and other open-source software. The AOSP core is free and open-source software (FOSS) primarily licensed under the Apache License. [10]
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage. Havok was also used in the virtual world Second Life , with all physics handled by its online simulator servers, rather than by the users' client computers.