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  2. Object-based language - Wikipedia

    en.wikipedia.org/wiki/Object-based_language

    An object-based language is a programming language that provides a construct to encapsulate state and behavior as an object. A language that also supports inheritance or subtyping is classified as object-oriented . [ 1 ]

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  4. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Unlike C++, which combines the syntax for structured, generic, and object-oriented programming, Java was built almost exclusively as an object-oriented language. [17] All code is written inside classes, and every data item is an object, with the exception of the primitive data types, (i.e. integers, floating-point numbers, boolean values , and ...

  5. Association (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Association_(object...

    In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf. This relationship is structural , because it specifies that objects of one kind are connected to objects of another and does not represent behaviour .

  6. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Some suggest that design patterns may be a sign that features are missing in a given programming language (Java or C++ for instance). Peter Norvig demonstrates that 16 out of the 23 patterns in the Design Patterns book (which is primarily focused on C++) are simplified or eliminated (via direct language support) in Lisp or Dylan. [29]

  8. ProgramByDesign - Wikipedia

    en.wikipedia.org/wiki/ProgramByDesign

    It demonstrates how the same design recipe ideas apply to a complex object-oriented programming language, such as Java. The recipes are applied initially in a functional paradigm, then introducing object-oriented concepts such as polymorphism and inheritance, and then introducing the imperative methods that are idiomatic in mainstream Java.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.