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Tactile programming is the specification, development, interaction with and interpretation of computer programs through a touch-centric interface. It is based on the ideas behind visual programming languages, particularly in the interaction and development of software with visual-graphic, rather than text-based, interpretations which can be "dragged-and-dropped" with a mouse in order to ...
A tactile sensor. Machine touch is an area of machine perception where tactile information is processed by a machine or computer. Applications include tactile perception of surface properties and dexterity whereby tactile information can enable intelligent reflexes and interaction with the environment. [13]
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:
The Tcl programming language was created in the spring of 1988 by John Ousterhout while he was working at the University of California, Berkeley. [14] [15] Originally "born out of frustration", [11] according to the author, with programmers devising their own languages for extending electronic design automation (EDA) software and, more specifically, the VLSI design tool Magic, which was a ...
In computer science, abstract interpretation is a theory of sound approximation of the semantics of computer programs, based on monotonic functions over ordered sets, especially lattices. It can be viewed as a partial execution of a computer program which gains information about its semantics (e.g., control-flow , data-flow ) without performing ...
A generic abstract machine is made up of a memory and an interpreter. The memory is used to store data and programs, while the interpreter is the component that executes the instructions included in programs. [9] The structure of an abstract machine. The interpreter must carry out the operations that are unique to the language it is
In computer science, symbolic execution (also symbolic evaluation or symbex) is a means of analyzing a program to determine what inputs cause each part of a program to execute. An interpreter follows the program, assuming symbolic values for inputs rather than obtaining actual inputs as normal execution of the program would. It thus arrives at ...