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  2. Imaginary unit - Wikipedia

    en.wikipedia.org/wiki/Imaginary_unit

    The imaginary unit or unit imaginary number (i) is a mathematical constant that is a solution to the quadratic equation x 2 + 1 = 0. Although there is no real number with this property, i can be used to extend the real numbers to what are called complex numbers , using addition and multiplication .

  3. Visvalingam–Whyatt algorithm - Wikipedia

    en.wikipedia.org/wiki/Visvalingam–Whyatt_algorithm

    The algorithm is easy to understand and explain, but is often competitive with much more complex approaches. With the use of a priority queue, the algorithm is performant on large inputs, since the importance of each point can be computed using only its neighbors, and removing a point only requires recomputing the importance of two other points.

  4. Imaginary number - Wikipedia

    en.wikipedia.org/wiki/Imaginary_number

    An imaginary number is the product of a real number and the imaginary unit i, [note 1] which is defined by its property i 2 = −1. [1] [2] The square of an imaginary number bi is −b 2. For example, 5i is an imaginary number, and its square is −25. The number zero is considered to be both real and imaginary. [3]

  5. Euler's identity - Wikipedia

    en.wikipedia.org/wiki/Euler's_identity

    The computation of (1 + ⁠ iπ / N ⁠) N is displayed as the combined effect of N repeated multiplications in the complex plane, with the final point being the actual value of (1 + ⁠ iπ / N ⁠) N. It can be seen that as N gets larger (1 + ⁠ iπ / N ⁠) N approaches a limit of −1. Euler's identity asserts that is

  6. De Boor's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Boor's_algorithm

    Once the iterations are complete, we have () =,, meaning that , is the desired result. De Boor's algorithm is more efficient than an explicit calculation of B-splines B i , p ( x ) {\displaystyle B_{i,p}(x)} with the Cox-de Boor recursion formula, because it does not compute terms which are guaranteed to be multiplied by zero.

  7. Predictor–corrector method - Wikipedia

    en.wikipedia.org/wiki/Predictor–corrector_method

    A simple predictor–corrector method (known as Heun's method) can be constructed from the Euler method (an explicit method) and the trapezoidal rule (an implicit method). ...

  8. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  9. Upwind scheme - Wikipedia

    en.wikipedia.org/wiki/Upwind_scheme

    In computational physics, the term advection scheme refers to a class of numerical discretization methods for solving hyperbolic partial differential equations.In the so-called upwind schemes typically, the so-called upstream variables are used to calculate the derivatives in a flow field.