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  2. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  3. Nintendo Game Card - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Game_Card

    Nintendo Game Card is a physical flash storage card produced by Nintendo that contain video game software for the Nintendo DS, Nintendo 3DS, or Nintendo Switch families of consoles. They are the successor to the Game Boy Game Paks used for Nintendo's previous portable gaming consoles.

  4. ROM cartridge - Wikipedia

    en.wikipedia.org/wiki/ROM_cartridge

    However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. [2] ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge.

  5. Game Boy Advance Video - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Advance_Video

    Because of the low capacity of Game Boy Advance cartridges (normally ranging from 4 to 32 MB, though the video cartridges can reach sizes of 64 MB) and the length of the video content (generally feature-length movies and episodes), GBA Video Paks are heavily compressed, with visual artifacts marring nearly every frame.

  6. Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Pak

    In Japan, Nintendo uses the term Cassette (カセット, Kasetto) when referring to Famicom, Super Famicom and Nintendo 64 game paks, and Cartridge (カートリッジ, Kātorijji) for the Game Boy line and Virtual Boy.

  7. Nintendo Power (cartridge) - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Power_(cartridge)

    In addition, each cartridge has a small amount of SRAM for saved games, which is divided into sixteen blocks. Games are rounded up in capacity; for example, a 10 megabit Super Famicom game needs three flash ROM blocks totaling 12 megabits, and a Game Boy game that needs 100 kilobits of save space would need two SRAM blocks totaling 128 kilobits.

  8. Game Boy accessories - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_accessories

    The Super Game Boy is a plug-in cartridge for the Super NES that allows Game Boy and black cartridge Game Boy Color games to be played on a television screen. It was released in 1994. The black-and-white games can be colorized by mapping colors to each of the four shades of gray making up the Game Boy's color palette.

  9. Famicom Disk System - Wikipedia

    en.wikipedia.org/wiki/Famicom_Disk_System

    The device is connected to the Famicom console by plugging its RAM Adapter cartridge into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM Adapter contains 32 kilobytes (KB) of RAM for temporarily caching program data from disk, 8 KB of RAM for tile and sprite data storage, [ 3 ] and an ASIC named the ...