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  2. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  3. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  4. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    In computer science, a program called a physics engine is used to model the behaviors of objects in space. These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used ...

  5. Philosophiæ Naturalis Principia Mathematica - Wikipedia

    en.wikipedia.org/wiki/Philosophiæ_Naturalis...

    Book 1, subtitled De motu corporum (On the motion of bodies) concerns motion in the absence of any resisting medium. It opens with a collection of mathematical lemmas on "the method of first and last ratios", [20] a geometrical form of infinitesimal calculus. [10] Newton's proof of Kepler's second law, as described in the book.

  6. Open Dynamics Engine - Wikipedia

    en.wikipedia.org/wiki/Open_Dynamics_Engine

    This demo is distributed with the ODE source code (demo_buggy). A collision with many objects. This demo is distributed with the ODE source code (demo_crash). The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [3]

  7. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...

  8. Tokamak (software) - Wikipedia

    en.wikipedia.org/wiki/Tokamak_(software)

    The Tokamak Game Physics SDK is an open-source physics engine. At its beginnings, Tokamak was free for non commercial uses only. Since May 2007, it has become open sourced under a BSD License. Now it can be used under BSD or Zlib license, in order to make the source code exchange with other physics engine possible.

  9. Newtonian dynamics - Wikipedia

    en.wikipedia.org/wiki/Newtonian_dynamics

    In physics, Newtonian dynamics (also known as Newtonian mechanics) is the study of the dynamics of a particle or a small body according to Newton's laws of motion. [ 1 ] [ 2 ] [ 3 ] Mathematical generalizations