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  2. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  3. Model rocket motor classification - Wikipedia

    en.wikipedia.org/wiki/Model_rocket_motor...

    Where is the burn time in seconds, is the instantaneous thrust in newtons, is average thrust in newtons, and is the total impulse in newton seconds. Class A is from 1.26 newton-seconds (conversion factor 4.448 N per lb. force) to 2.5 N·s, and each class is then double the total impulse of the preceding class, with Class B being 2.51 to 5.00 N·s.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS

  5. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  6. List of physical quantities - Wikipedia

    en.wikipedia.org/wiki/List_of_physical_quantities

    newton-metre (N⋅m) L 2 M T −2: bivector (or pseudovector in 3D) Velocity: v →: Moved distance per unit time: the first time derivative of position m/s L T −1: vector Wavevector: k →: Repetency or spatial frequency vector: the number of cycles per unit distance m −1: L −1: vector Weight: w: Gravitational force on an object newton ...

  7. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...

  8. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    In computer science, a program called a physics engine is used to model the behaviors of objects in space. These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used ...

  9. Category:Computer physics engines - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_physics...

    Physics engines are widely used as middleware in game engines. For more information, please see physics engine ... Code of Conduct;