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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Technically, the model developed for MakeHuman is: Light and optimized for subdivision surfaces modelling (15,128 vertices). Quads only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole and the N(3) Pole, without holes and without 6-edge poles.

  3. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    A 3D selfie in 1:20 scale printed by Shapeways using gypsum-based printing, created by Madurodam miniature park from 2D pictures taken at its Fantasitron photo booth 3D models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam. Generating and reconstructing 3D shapes from single or multi-view depth maps or ...

  4. List of large sensor fixed-lens cameras - Wikipedia

    en.wikipedia.org/wiki/List_of_large_sensor_fixed...

    Fujifilm FinePix X100. This is a list of large sensor fixed-lens cameras, also known as premium compact cameras or high-end point-and-shoot cameras.These are digital cameras with a non-interchangeable lens and a 1.0‑type (“1‑inch”) image sensor or larger, excluding smartphones and camcorders.

  5. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  6. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

  7. 3D Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  8. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    A 3D orthogonal coordinate system with its origin at O. This is also where the camera aperture is located. The three axes of the coordinate system are referred to as X1, X2, X3. Axis X3 is pointing in the viewing direction of the camera and is referred to as the optical axis, principal axis, or principal ray.

  9. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    In 2012, Daz 3D shifted their strategy from selling 3D software and content to giving the software away for free [4] and focusing more on the selling of the content. This began with offering Daz Studio for free in 2012, which gave customers the ability to render images and videos, and was expanded in 2017 when Daz 3D added Hexagon to the list of their free software products and added the ...