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Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
BoundWarden is a new spatial memory enforcement approach that utilizes a combination of compile-time transformation and runtime concurrent monitoring techniques. [23] Fuzz testing is well-suited for finding memory safety bugs and is often used in combination with dynamic checkers such as AddressSanitizer.
User-mode memory dump, also known as minidump, [23] is a memory dump of a single process. It contains selected data records: full or partial (filtered) process memory; list of the threads with their call stacks and state (such as registers or TEB ); information about handles to the kernel objects; list of loaded and unloaded libraries .
Using non-owned memory: It is common to use pointers to access and modify memory. If such a pointer is a null pointer, dangling pointer (pointing to memory that has already been freed), or to a memory location outside of current stack or heap bounds, it is referring to memory that is not then possessed by the program. Using such pointers is a ...
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At the level of code errors, this occurs when the program writes to part of its own code segment or the read-only portion of the data segment, as these are loaded by the OS into read-only memory. Here is an example of ANSI C code that will generally cause a segmentation fault on platforms with memory protection. It attempts to modify a string ...
The Java memory model describes how threads in the Java programming language interact through memory. Together with the description of single-threaded execution of code, the memory model provides the semantics of the Java programming language.
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.