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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    This waiting period could be several milliseconds during which neither buffer can be touched. In triple buffering, the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. The third buffer, the front buffer, is read by the graphics card to display the image on the monitor.

  3. Comparison of memory cards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_memory_cards

    PS Vita Memory Card 2012 64 GB Subcompact (15 mm × 12.5 mm × 1.6 mm [7]), compulsory DRM, up to 64 GB, proprietary (can be used on PS Vita only) P2 (storage media) Panasonic MicroP2: 2012 64 GB MicroP2 is a SDXC/SDHC card conforming to UHS-II (Ultra High Speed bus), and can be read by common SDHC/SDXC card readers. xD: Olympus, Fujifilm, Sony

  4. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    The VGA text buffer is located at physical memory address 0xB8000. [14] Since this address is usually used by 16-bit x86 processes operating in real-mode, it is also the first half of memory segment 0xB800. The text buffer data can be read and written, and bitwise operations can be applied. A part of text buffer memory above the scope of the ...

  5. Memory card reader - Wikipedia

    en.wikipedia.org/wiki/Memory_card_reader

    The number of compatible memory cards varies from reader to reader and can include more than 20 different types. The number of different memory cards that a multi card reader can accept is expressed as x-in-1, with x being a figure of merit indicating the number of memory cards accepted, such as 35-in-1. There are three categories of card ...

  6. Registered memory - Wikipedia

    en.wikipedia.org/wiki/Registered_memory

    Registered (Buffered) DIMM (R-DIMM or RDIMM) modules insert a buffer between the pins of the command and address buses on the DIMM and the memory chips. A high-capacity DIMM might have numerous memory chips, each of which must receive the memory address, and their combined input capacitance limits the speed at which the memory bus can operate.

  7. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    A graphical depiction of a triple-buffered swap chain. In every swap chain there are at least two buffers. The first framebuffer, the screenbuffer, is the buffer that is rendered to the output of the video card. The remaining buffers are known as backbuffers.