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Positive affectivity (PA) is a human characteristic that describes how much people experience positive affects (sensations, emotions, sentiments); and as a consequence how they interact with others and with their surroundings. [1] People with high positive affectivity are typically enthusiastic, energetic, confident, active, and alert.
Individuals with low self-esteem who made future tense affirmations (e.g. "I will") saw positive effects. [7] Some studies have found that self-affirmations, which involve writing about one's core values rather than repeating a positive self-statement, can improve performance under stress. [8]
The positivity effect as an attribution phenomenon relates to the habits and characteristics of people when evaluating the causes of their behaviors. To positively attribute is to be open to attributing a person’s inherent disposition as the cause of their positive behaviors, and the situations surrounding them as the potential cause of their ...
Generally, positive mood has been found to enhance creative problem solving and flexible yet careful thinking. [3] Some studies have stated that positive moods let people think creatively, freely, and be more imaginative. Positive mood can also help individuals in situations in which heavy thinking and brainstorming are involved.
The Big Five traits did not arise from studying an existing theory of personality, but rather, they were an empirical finding in early lexical studies that English personality-descriptive adjectives clustered together under factor analysis into five unique factors.
For example, a positive valence would shift the emotion up the top vector and a negative valence would shift the emotion down the bottom vector. [11] In this model, high arousal states are differentiated by their valence, whereas low arousal states are more neutral and are represented near the meeting point of the vectors.
Rajas is innate tendency or quality that drives motion, energy and activity. [3] [4] Rajas is sometimes translated as passion, where it is used in the sense of activity, without any particular value and it can contextually be either good or bad. [1] [2] Rajas helps actualize the other two guṇa. [5] [6] In simply it is the mixture of both ...
The positive emotions associated with flow are associated with the law of effect. The intense experiences of being in a state of flow are directly associated with the law of intensity. Thus, the experience of gaming can be so engaging and motivating as it meets many of the laws of learning, which are inextricably connected to creating flow.