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  2. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  3. Crazy Machines 2 - Wikipedia

    en.wikipedia.org/wiki/Crazy_Machines_2

    The 3D game relies heavily on in-game physics and utilises NVidia PhysX. For any given puzzle, the player is provided with a collection of items e.g. ramps , springs , steam engines , electrical devices, gears , belts , and a large selection of other mechanical devices for converting and directing raw energy into useful motion.

  4. Physicus - Wikipedia

    en.wikipedia.org/wiki/Physicus

    The game's website had a minigame called "PHYSICO DriveIn" that players could download and complete in to get the highscore, which would win them a free copy of a game by the studio. [3] A sequel entitled Physicus: The Return was later released, [ 4 ] and was remade for the iOS.

  5. List of freeware video games - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_video_games

    Skifree, a game for early versions of Microsoft Windows. Soldat, a 2D, fast-paced, action multi-player shooting game with many different game modes and weapon choices. Space Combat, a 3D space simulator. Space Funeral, a horror and RPG parody game. Space Tanks, a 2D/3D gravity game. StepMania, a rhythm based game with online capability.

  6. Total Annihilation - Wikipedia

    en.wikipedia.org/wiki/Total_Annihilation

    The game features a physics engine which governs projectiles, explosions and wreckage. The terrain is displayed as a 2D raster image but contains height values that allow it to act as a 3D surface. Hills obstruct artillery fire, and, depending on the "line-of-sight" setting, height enhances units' visual and firing ranges.

  7. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    The Chipmunk physics engine (written in C) [19] and Phys2D (written in Java) [20] are both partially based on Box2D Lite. The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine.

  8. Gizmos & Gadgets! - Wikipedia

    en.wikipedia.org/wiki/Gizmos_&_Gadgets!

    Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company.It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.

  9. OE-Cake! - Wikipedia

    en.wikipedia.org/wiki/OE-Cake!

    Version 1.1.2b files cannot be properly opened in version 1.0b. OE-Cake files are stored in plaintext format, which makes them easy to share, small in size, and allows copying and pasting of particles and modify the behaviour of the engine. OE-Cake supports changing of the Parameters that define the physics and other behaviours in the game.