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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  3. Category:Second Life - Wikipedia

    en.wikipedia.org/wiki/Category:Second_Life

    This page was last edited on 11 November 2021, at 08:46 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  4. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  5. Brandin Cooks - Wikipedia

    en.wikipedia.org/wiki/Brandin_Cooks

    Cooks was born in Stockton, California, to Worth Cooks Sr. and Andrea Cooks on September 25, 1993.Worth Sr. died of a heart attack when Brandin was six years old and Cooks and his three brothers, Fred, Worth Jr., and Andre, were thereafter raised by their mother. [1]

  6. Linden Lab - Wikipedia

    en.wikipedia.org/wiki/Linden_Lab

    Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.

  7. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Libraries in Second Life often put on digital exhibitions as part of their services, for example an exhibit displaying virtual representations of Van Gogh paintings, including Starry Night. [4] The aim of virtual library services is to attract new users to traditional libraries as well as establishing links with librarians from all over the ...

  8. Big Brother Second Life - Wikipedia

    en.wikipedia.org/wiki/Big_Brother_Second_Life

    15 Second Life contestants from three time zones were chosen to participate. The contest to become a contestant began on December 1, 2006. Contestants had to spend at least eight hours a day in the transparent virtual Big Brother house for a total of one month, [2] and completed various tasks such as building replicas of famous buildings. Their ...

  9. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.