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Android-x86 is an open source project that makes an unofficial porting of the Android mobile operating system developed by the Open Handset Alliance to run on devices powered by x86 processors, rather than RISC-based ARM chips.
With the release of Mac OS X Snow Leopard, and before that, since the move to 64-bit architectures in general, some software publishers such as Mozilla [1] have used the term "universal" to refer to a fat binary that includes builds for both i386 (32-bit Intel) and x86_64 systems. The same mechanism that is used to select between the PowerPC or ...
The main hardware platform for Android is ARM (i.e. the 64-bit ARMv8-A architecture and previously 32-bit such as ARMv7), and x86 and x86-64 architectures were once also officially supported in later versions of Android. [146] [147] [148] The unofficial Android-x86 project provided support for x86 architectures ahead of the official support.
Darwin currently includes support for the 64-bit x86-64 variant of the Intel x86 processors used in Intel-based Macs and the 64-bit ARM processors used in the iPhone 5S and later, the 6th generation iPod Touch, the 5th generation iPad and later, the iPad Air family, the iPad Mini 2 and later, the iPad Pro family, the fourth generation and later ...
Android 1.0 through 1.5 required a 2 megapixel camera with autofocus camera. This was relaxed to a fixed-focus camera with Android 1.6. [322] In 2012, Android devices with Intel processors began to appear, including phones [323] and tablets. While gaining support for 64-bit platforms, Android was first made to run on 64-bit x86 and then on ARM64.
Mac OS X 10.4.7 and higher versions of Mac OS X 10.4 run 64-bit command-line tools using the POSIX and math libraries on 64-bit Intel-based machines, just as all versions of Mac OS X 10.4 and 10.5 run them on 64-bit PowerPC machines. No other libraries or frameworks work with 64-bit applications in Mac OS X 10.4. [99]
64-bit versions of Windows cannot run 16-bit software. However, most 32-bit applications will work well. 64-bit users are forced to install a virtual machine of a 16- or 32-bit operating system to run 16-bit applications or use one of the alternatives for NTVDM. [41]
These tables provide a comparison of operating systems, of computer devices, as listing general and technical information for a number of widely used and currently available PC or handheld (including smartphone and tablet computer) operating systems.