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  2. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    An online school (virtual school, e-school, or cyber-school) teaches students entirely or primarily online or through the Internet. It has been defined as "education that uses one or more technologies to deliver instruction to students who are separated from the instructor and to support regular and substantive interaction between the students. [1]

  3. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Online Learning via Learning Management System. Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the ...

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  5. 3 Reasons Most People Do Not Think Their Investments ... - AOL

    www.aol.com/finance/3-reasons-most-people-not...

    Lack of access: CDs and U.S. Treasuries are not the most liquid investments — and maybe some Americans don’t want to lock their money up. CDs require locking up funds for a few months up to a ...

  6. YNAB (You Need A Budget) Best overall budgeting app. Get it for $109 a year or $15 a month at YNAB. Monarch Money. Best Mint alternative. Get it for $100 a year or $15 a month at Monarch Money ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.