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  2. Visual comparison - Wikipedia

    en.wikipedia.org/wiki/Visual_comparison

    Visual comparison with a standard chart or reference is often used as a means of measuring complex phenomena such as the weather, sea states or the roughness of a river. [4] A colour chart is used for this purpose in many contexts such as chemistry, cosmetics, medical testing and photography . Comparison by eye may also be used as a source of ...

  3. Spot the difference - Wikipedia

    en.wikipedia.org/wiki/Spot_the_difference

    Visual comparison may be used to solve the puzzle. The solution to the puzzle is often listed nearby or in an accompanying answer page of a puzzle book. Additionally, one can cross one's eyes and merge the two pictures into one, in the much the same way as when viewing an autostereogram picture. The differences will appear to blink in and out ...

  4. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy creates the illusion of three-dimensional depth from a pair of two-dimensional images. [5] Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information.

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer ...

  6. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  7. Parallel play - Wikipedia

    en.wikipedia.org/wiki/Parallel_play

    Parallel play is the first of three stages of play observed in young children. The other two stages include simple social play (playing and sharing together), and finally cooperative play (different complementary roles; shared purpose). The research by Parten indicated that preschool children prefer groups of two, parallel play was less likely ...

  8. Comparison microscope - Wikipedia

    en.wikipedia.org/wiki/Comparison_microscope

    A comparison microscope is a device used to analyze side-by-side specimens. It consists of two microscopes connected by an optical bridge, which results in a split view window enabling two separate objects to be viewed simultaneously. This avoids the observer having to rely on memory when comparing two objects under a conventional microscope.

  9. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.