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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

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  4. Portal:Video games/Recognized content - Wikipedia

    en.wikipedia.org/wiki/Portal:Video_games/...

    This is a list of recognized content, updated weekly by JL-Bot (talk · contribs) (typically on Saturdays).There is no need to edit the list yourself. If an article is missing from the list, make sure it is tagged (e.g. {{WikiProject Video Games}}) or categorized correctly and wait for the next update.

  5. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Crafting new in-game items is a game mechanic in open world survival video games such as Minecraft and Palworld, [28] role-playing video games such as Divinity: Original Sin [29] and Stardew Valley, [30] tabletop role-playing games such as Dungeons & Dragons, [31] and deck-building card games such as Mystic Vale. [32]

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  7. List of Mac games - Wikipedia

    en.wikipedia.org/wiki/List_of_Mac_games

    Dark Seed: Cyberdreams 1992 Adventure Commercial Dark Vengeance: Reality Bytes 1998 Action Commercial 7–9 Darkest of Days: 8monkey Labs 2010 First-person shooter Commercial 10.6.5 or higher Darkside of Xeen: RPG Darwinia: Introversion Software 2005 Real-time strategy Commercial Darwin's Dilemma: Inline Design 1990 Puzzle Commercial David's ...

  8. Boss (video games) - Wikipedia

    en.wikipedia.org/wiki/Boss_(video_games)

    A boss fight from Guacamelee! in which the player characters must keep ahead of the boss, a giant rampaging creature, on the left while dodging obstacles and other enemies

  9. Permadeath - Wikipedia

    en.wikipedia.org/wiki/Permadeath

    Permadeath in multiplayer video games is controversial. [15] Due to player desires and the resulting market forces involved, massively multiplayer online role-playing games (such as World of Warcraft) and other multiplayer-focused RPGs rarely implement it nowadays - despite permadeath being a key component of early virtual worlds such as MUD1.