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In 1987 and 1988, the level 3 BLAS were identified to do matrix-matrix operations. The level 3 BLAS encouraged block-partitioned algorithms. The LAPACK library uses level 3 BLAS. [17] The original BLAS concerned only densely stored vectors and matrices. Further extensions to BLAS, such as for sparse matrices, have been addressed. [18]
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
The Newmark-beta method is a method of numerical integration used to solve certain differential equations.It is widely used in numerical evaluation of the dynamic response of structures and solids such as in finite element analysis to model dynamic systems.
Bell Laboratories Layer Space-Time (BLAST) is a transceiver architecture for offering spatial multiplexing over multiple-antenna wireless communication systems. Such systems have multiple antennas at both the transmitter and the receiver in an effort to exploit the many different paths between the two in a highly- scattering wireless environment.
Many 3×3×3 Rubik's Cube enthusiasts use a notation developed by David Singmaster to denote a sequence of moves, referred to as "Singmaster notation" or simple "Cube notation". [58] Its relative nature allows algorithms to be written in such a way that they can be applied regardless of which side is designated the top or how the colours are ...
Scores for each position are obtained frequencies of substitutions in blocks of local alignments of protein sequences. [7] BLOSUM r The matrix built from blocks with less than r% of similarity E.g., BLOSUM62 is the matrix built using sequences with less than 62% similarity (sequences with ≥ 62% identity were clustered together).
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The computational problem of solving Sokoban puzzles was first shown to be NP-hard. [9] [10] Further work proved it is also PSPACE-complete. [11] [12] Solving non-trivial Sokoban puzzles is difficult for computers because of the high branching factor (many legal pushes at each turn) and the large search depth (many pushes needed to reach a ...