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WebVTT (Web Video Text Tracks) is a World Wide Web Consortium (W3C) standard for displaying timed text in connection with the HTML5 <track> element.. The early drafts of its specification were written by the WHATWG in 2010 after discussions about what caption format should be supported by HTML5—the main options being the relatively mature, XML-based Timed Text Markup Language (TTML) or an ...
Alternatively, use {} if the video is a newscast, or {{cite episode}} if the video is in an episodic format. Note that this template makes it clear that it "has" various Wikidata property elements, it does not automatically "use" the information stored in Wikidata – the VIDEOID, CHANNELID, HANDLE, USERNAME, SHOWID or PLAYLISTID alphanumeric ...
WebM is an audiovisual media file format. [5] It is primarily intended to offer a royalty-free alternative to use in the HTML video and the HTML audio elements. It has a sister project, WebP, for images.
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Alternatively, use {} if the video is a newscast, or {{cite episode}} if the video is in an episodic format. Note that this template makes it clear that it "has" various Wikidata property elements, it does not automatically "use" the information stored in Wikidata – the VIDEOID, CHANNELID, HANDLE, USERNAME, SHOWID or PLAYLISTID alphanumeric ...
A free and open-source, decentralized, ActivityPub federated video platform using HLS peer-to-peer technology to reduce load on individual servers when viewing videos. 1.3.0 Yes Videos are made available via HTTP to download, but playback favors a peer-to-peer playback using HLS and WebTorrent.
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Media Source Extensions (MSE) is a W3C specification that allows JavaScript to send byte streams to media codecs within web browsers that support HTML video and audio. [5] Among other possible uses, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript .