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Architectural lighting design is a field of work or study that is concerned with the design of lighting systems within the built environment, both interior and exterior. It can include manipulation and design of both daylight and electric light or both, to serve human needs. [1][2] Lighting design is based in both science and the visual arts.
Daylighting (architecture) A skylight providing internal illumination. Daylighting is the practice of placing windows, skylights, other openings, and reflective surfaces so that direct or indirect sunlight can provide effective internal lighting. Particular attention is given to daylighting while designing a building when the aim is to maximize ...
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
Daylight factor. In architecture, a daylight factor (DF) [1] is the ratio of the light level inside a structure to the light level outside the structure. It is defined as: DF = (Ei / Eo) x 100%. where, Ei = illuminance due to daylight at a point on the indoors working plane, Eo = simultaneous outdoor illuminance on a horizontal plane from an ...
The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation ...
Transparency and translucency. Dichroic filters are created using optically transparent materials. In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without appreciable scattering of light. On a macroscopic scale (one in which the dimensions are ...
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...
Lumen method. In lighting design, the lumen method, (also called zonal cavity method), is a simplified method to calculate the light level in a room. The method is a series of calculations that uses horizontal illuminance criteria to establish a uniform luminaire layout in a space. In its simplest form, the lumen method is merely the total ...