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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual Reality in Primary Education. Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations. According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual ...

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engineering and robotics, entertainment, virtual ...

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Instructional simulation. An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere ...

  6. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning. Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book. The motivations of using virtual reality (VR ...

  7. Virtual world language learning - Wikipedia

    en.wikipedia.org/wiki/Virtual_world_language...

    The Virtual Worlds Education Roundtable (VWER) group meets each week to talk about issues that concern educators with regard to using virtual worlds as a teaching and learning tool. [66] The Virtual World Conference is an annual conference exploring the uses of virtual worlds for learning, collaborative work and business.

  8. Virtual Reality and Education Laboratory - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_and...

    The Virtual Reality and Education Laboratory (VREL) at East Carolina University is dedicated to finding ways to use virtual reality in education. Recognizing the need for a laboratory to study the implications of virtual reality on K-12 education, Larry Auld and Veronica S. Pantelidis established the Virtual Reality and Education Laboratory at East Carolina University in 1992.

  9. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    Virtual Reality in the schools. VR in the Schools is a peer-reviewed journal of the Virtual Reality and Education Laboratory (VREL), published by East Carolina University. VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only ...