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  2. Level of analysis - Wikipedia

    en.wikipedia.org/wiki/Level_of_analysis

    Manasseh Wepundi noted the difference between "the unit of analysis, that is the phenomenon about which generalizations are to be made, that which each 'case' in the data file represents and the level of analysis, that is, the manner in which the units of analysis can be arrayed on a continuum from the very small (micro) to very large (macro ...

  3. Hyperlapse - Wikipedia

    en.wikipedia.org/wiki/Hyperlapse

    Hyperlapse or moving time-lapse (also stop-motion time-lapse, walklapse, spacelapse) is a technique in time-lapse photography for creating motion shots. In its simplest form, a hyperlapse is achieved by moving the camera a short distance between each shot. The first film using the hyperlapse technique dates to 1995.

  4. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...

  5. Layer (deep learning) - Wikipedia

    en.wikipedia.org/wiki/Layer_(Deep_Learning)

    The Recurrent layer is used for text processing with a memory function. Similar to the Convolutional layer, the output of recurrent layers are usually fed into a fully-connected layer for further processing. See also: RNN model. [6] [7] [8] The Normalization layer adjusts the output data from previous layers to achieve a regular distribution ...

  6. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    In graphics software, layers are the different levels at which one can place an object or image file. In the program, layers can be stacked, merged, or defined when creating a digital image. Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent manner within another image.

  7. Render layers - Wikipedia

    en.wikipedia.org/wiki/Render_layers

    However, rendering in layers refers specifically to separating different objects into separate images, such as a layer each for foreground characters, sets, distant landscape, and sky. On the other hand, rendering in passes refers to separating out different aspects of the scene, such as shadows, highlights, or reflections, into separate images.

  8. Perfectly matched layer - Wikipedia

    en.wikipedia.org/wiki/Perfectly_matched_layer

    The striped borders correspond to perfectly matched layers, which are used to simulate open boundaries by absorbing the outgoing waves. A perfectly matched layer ( PML ) is an artificial absorbing layer for wave equations , commonly used to truncate computational regions in numerical methods to simulate problems with open boundaries, especially ...

  9. Medium access control - Wikipedia

    en.wikipedia.org/wiki/Medium_access_control

    The air interface of a cellular network is at layers 1 and 2 of the OSI model; at layer 2, it is divided into multiple protocol layers. In UMTS and LTE, those protocols are the Packet Data Convergence Protocol (PDCP), the Radio Link Control (RLC) protocol, and the MAC protocol.