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The rules of Cyberpunk are built on R. Talsorian's Interlock system. A core game mechanic is the concept of Difficulty Values, used to gauge whether a player succeeds or fails at any given task. A player takes the value of their most appropriate character attribute, adds the values of any relevant skills or modifiers, and then finally adds the ...
(boxed set) (1990) [CP3002] - Includes Cyberpunk 2020 version 2.0 core rules and Screamsheets booklet. Cyberpunk 2020 version 2.00, Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels, Dave Friedland, Mike Blum (1991) [CP3002] Cyberpunk 2020 version 2.01 ("Features New Artwork" written on front cover), Mike Pondsmith, Colin Fisk, Will Moss ...
The magazine's editor Paul Pettengale commented: "One of the most detailed cyberpunk rules systems, what really sets Cyberspace apart is its cybertechnology. Rather than presenting a shopping list of things your character could have implanted in his or her anatomy, Cyberspace includes full rules for designing customised cyberware. By connecting ...
Street Samurai Catalog is a supplement that includes game statistics for new weapons, vehicles, cyberware, and additional accessories, [1] using the conceit that this is the equipment catalog of a fictional company called Ares. [2] The book is divided into two parts: items for the general public, and items for security and quasi-military forces.
Chrome Book is a sourcebook featuring various cyberpunk weapons, armor, cyberware, fashion, vehicles and chipware. [1] Reviews. Casus Belli #64 [2]
Cyberpunk 2077 uses the term to refer to defensive countermeasures that prevent netrunners and cyberware from hacking a target. Deus Ex, where the player's hacking program is referred to as an "ICE Breaker" Dystopia, wherein there are security programs called "ICE walls"
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...
In the role-playing game Shadowrun, a "rigger" is someone who interfaces with vehicles and other machinery via a neural link, similar to a "console cowboy" in William Gibson's seminal cyberpunk Sprawl trilogy. Rigger 2 is a supplement which provides 2nd-edition rules for standard vehicle operation, vehicle combat, drones, security riggers ...