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A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games. Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world.
NAOMI 2 Lupin III: The Typing: Edutainment Sega (WOW Entertainment) NAOMI Moeru Casinyo: Tabletop Altron Sega Driving Simulator: Simulation Sega NAOMI 2 Sega Network Taisen Mahjong MJ: Tabletop Sega (AM2) NAOMI Soul Surfer: Simulator Sega (Sega Rosso) NAOMI 2 Shootout Pool: Sports, Simulator Sega NAOMI The King of Route 66: Driving Sega (AM2 ...
GD-ROM was also made available as an upgrade for the Dreamcast's arcade cousin, Sega NAOMI and the later Sega NAOMI 2, providing alternate media to its cartridge-based software. [ 22 ] [ 23 ] It is also used as an option on both the Sega Chihiro and Triforce , respectively based on the Xbox and GameCube consoles.
Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2] Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [ 1 ]
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The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature ...
The CP System III (CPシステムIII, CP shisutemu 3) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth.It was the second successor to the CP System arcade hardware, following the CP System II.
[c] [14] Due to the similarity of the Dreamcast's hardware with Sega's own New Arcade Operation Machine Idea (NAOMI) arcade board, it saw several near-identical ports of arcade games. [15] Plus, since the Dreamcast's hardware used parts similar to those found in personal computers (PCs) of the era, specifically ones with Pentium II and III ...