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  2. Video games in Japan - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Japan

    Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...

  3. Golden age of arcade video games - Wikipedia

    en.wikipedia.org/wiki/Golden_age_of_arcade_video...

    The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from manga and anime culture. According to Eugene Jarvis, these new character-driven Japanese action games emphasized "character development, hand-drawn animation ...

  4. History of arcade video games - Wikipedia

    en.wikipedia.org/wiki/History_of_arcade_video_games

    Approaching the end of the 2010s, the typical business of the Japanese arcade shifted further as arcade video games were less predominant, accounting for only 13% of revenue in arcades in 2017, while redemption games like claw crane machines were the most popular. By 2019, only about four thousand arcades remained in Japan, down from the height ...

  5. Japanese popular culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_popular_culture

    Video games when they first appeared in Japan were during the Arcade Era, which centers on the 1970-1980's. Lists of the most popular and well known arcade games include, but are not limited to, Defender and Galaga, Pac-Man, Frogger, Q*bert, Street Fighter, Donkey Kong, Mario, and many others.

  6. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture or gaming culture ... In Japan, Dragon Quest ... The golden age of arcade video games in the early 1980s led to several films based around arcade ...

  7. Kung-Fu Heroes - Wikipedia

    en.wikipedia.org/wiki/Kung-Fu_Heroes

    Chinese Hero is the first game in the Super Chinese series. [5] It was ported to the Nintendo Entertainment System as Kung-Fu Heroes in Japan by Nihon Game in 1986 and was published in North America in 1989 using the Culture Brain name. The game was included in a 2004 Game Boy Advance collection titled Super Chinese I+II Advance.

  8. Japan Amusement Machine and Marketing Association - Wikipedia

    en.wikipedia.org/wiki/Japan_Amusement_Machine...

    As the majority of arcade games were designed in Japan at this time, JAMMA became the de facto standard internationally. Before the JAMMA standard, most arcade PCBs, wiring harnesses, and power supplies were custom-built. When an old game became unprofitable, many arcade operators would rewire the cabinet and update the artwork in order to put ...

  9. Arcade video game - Wikipedia

    en.wikipedia.org/wiki/Arcade_video_game

    An arcade video game is an arcade game that takes player input from its controls, ... which became a fixture in popular culture. Across North America and Japan ...