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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    /// Performs a Karatsuba square root on a `u64`. pub fn u64_isqrt (mut n: u64)-> u64 {if n <= u32:: MAX as u64 {// If `n` fits in a `u32`, let the `u32` function handle it. return u32_isqrt (n as u32) as u64;} else {// The normalization shift satisfies the Karatsuba square root // algorithm precondition "a₃ ≥ b/4" where a₃ is the most ...

  4. Functional square root - Wikipedia

    en.wikipedia.org/wiki/Functional_square_root

    Notations expressing that f is a functional square root of g are f = g [1/2] and f = g 1/2 [citation needed] [dubious – discuss], or rather f = g 1/2 (see Iterated function#Fractional_iterates_and_flows,_and_negative_iterates), although this leaves the usual ambiguity with taking the function to that power in the multiplicative sense, just as f ² = f ∘ f can be misinterpreted as x ↦ f(x)².

  5. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    Notation for the (principal) square root of x. For example, √ 25 = 5, since 25 = 5 ⋅ 5, or 5 2 (5 squared). In mathematics, a square root of a number x is a number y such that =; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [1]

  6. Floating-point unit - Wikipedia

    en.wikipedia.org/wiki/Floating-point_unit

    A floating-point unit (FPU), numeric processing unit (NPU), [1] colloquially math coprocessor, is a part of a computer system specially designed to carry out operations on floating-point numbers. [2] Typical operations are addition, subtraction, multiplication, division, and square root.

  7. Steffensen's method - Wikipedia

    en.wikipedia.org/wiki/Steffensen's_method

    The simplest form of the formula for Steffensen's method occurs when it is used to find a zero of a real function; that is, to find the real value that satisfies () =.Near the solution , the derivative of the function, ′, is supposed to approximately satisfy < ′ <; this condition ensures that is an adequate correction-function for , for finding its own solution, although it is not required ...

  8. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  9. Subadditivity - Wikipedia

    en.wikipedia.org/wiki/Subadditivity

    A subadditive function is a function:, having a domain A and an ordered codomain B that are both closed under addition, with the following property: ,, (+) + ().. An example is the square root function, having the non-negative real numbers as domain and codomain: since , we have: + +.