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Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world.
Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.
Jumping Jack is a platform game designed by Albert Ball, [1] with art by Stuart C. Ball, for the ZX Spectrum and published by Imagine Software in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!. [2] In these versions, Jack is renamed Leaping Lenny.
Robbit Mon Dieu (ロビット・モン・ジャ), sometimes referred to as Jumping Flash! 3, [2] is a 1999 platform game developed by Sugar & Rockets and published by Sony Computer Entertainment for the PlayStation. It was released only in Japan on October 14, 1999. It is the fourth and final game in the Jumping Flash! series.
The player jumps towards a zip line, which is highlighted in red by the game's navigation system. Mirror's Edge is an action-adventure platform game where the player must control the protagonist, Faith Connors, from a first-person perspective and navigate a city. [2]
Eek! The Cat: Eek! The Cat: SNES: El Chavo Animado: El Chavo: Wii: El Chavo Kart: Xbox 360, PlayStation 3, Android: El Tigre: The Adventures of Manny Rivera: El Tigre: The Adventures of Manny Rivera: Nintendo DS, PS2: Extreme Ghostbusters: Extreme Ghostbusters: Game Boy Color: Extreme Ghostbusters: Code Ecto-1: Game Boy Advance: Extreme ...
The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only. The game map is organized into a series of levels, representing the floors in three buildings.
Sonic Jump [a] is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007.