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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  3. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    The 2003 virtual world platform Second Life is often described as the first metaverse, [18] [19] as it incorporated many aspects of social media into a persistent three-dimensional world with the user represented as an avatar, but historical claims of metaverse development started soon after the term was coined.

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  5. Hyperlinks in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Hyperlinks_in_virtual_worlds

    Hyperlinks are, at present, a novel feature in virtual world platforms, aside from hyperlinks in the in-built chat clients between users' avatars. In the latter 2000s, however, a number of architectures were created for various decentralized virtual world platforms in order to facilitate easier travel of avatars between two or more separately-hosted grids or servers.

  6. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    The Community Virtual Library maintains a Virtual Worlds Database [33] which categorizes, describes, preserves, and makes virtual world communities and landmarks more publicly accessible to online users. The Virtual Worlds Database consists of two collections: Virtual World Communities and Virtual World Landmarks.

  7. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    According to the book, it is the designer's role to know what will provide players with a positive game experience, [8] the purpose of virtual worlds is the player's exploration of self, [9] as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. [10]

  8. Cyberspace - Wikipedia

    en.wikipedia.org/wiki/Cyberspace

    Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. [1] [2] The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment ...

  9. Virtual world framework - Wikipedia

    en.wikipedia.org/wiki/Virtual_world_framework

    The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers.It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments.