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  2. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    By 2011, Steam has approximately 50–70% of the market for downloadable PC games, with a userbase of about 40 million accounts. [17] [18] [19] In 2008, the website gog.com (formerly called Good Old Games) was started, specialized in the distribution of older, classic PC games.

  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.

  4. Category : Video games with Steam Workshop support

    en.wikipedia.org/wiki/Category:Video_games_with...

    This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...

  5. Top 10 Best Free Steam Games To Play On Your New PC In 2024 - AOL

    www.aol.com/top-10-best-free-steam-150000436.html

    Here are the best free Steam games for your new PC build.

  6. GOG.com - Wikipedia

    en.wikipedia.org/wiki/GOG.com

    Revealed in June 2016, GOG Connect enables users with both GOG.com and Steam accounts to claim certain games they already own on Steam as part of their GOG.com library, allowing them to download the DRM-free version and other bonus items for that game offered by GOG.com.

  7. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.