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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  3. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...

  4. Virtual photography - Wikipedia

    en.wikipedia.org/wiki/Virtual_photography

    The validity and legality of this art form is sometimes questioned, because virtual photographers are taking photos of artwork created by the game's designers and artists. [1] For the most part, virtual photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve ...

  5. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    VR photography (after virtual-reality photography) is the interactive viewing of panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph (or VR photo ), 360-degree photo , [ 1 ] photo sphere , [ 2 ] or spherical photo , as well as interactive panorama or immersive panorama .

  6. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept ...

  7. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  8. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    The virtual plane must be parallel to the stereo baseline (orange) and for visualization is located in the center of rotation. In this case, rectification is achieved by a virtual rotation of the red and green image planes, respectively, to be parallel to the stereo baseline. Image rectification is a transformation process used to project ...

  9. Real Spaces - Wikipedia

    en.wikipedia.org/wiki/Real_Spaces

    Summers divides the world into "Real Space", the space we share with other people and objects, and "Virtual Space", the space that exists within two dimensions which people "seem to see." He explains, "Real space is the space we find ourselves sharing with other people and things; virtual space is space represented on a surface, space we 'seem ...